

The remake includes several new characters, a huge host of new vehicle upgrades, new items, an entire new world, new challenges, a somewhat unexpected "light-gun shootout" mode for each track, new music, track creation, new personalization modes. In 2007, Rareware remade the original, this time for the Nintendo DS.

While the tracks in Mario Kart have little in common with one another, the worlds in Diddy Kong Racing (which also served as the "cups") actually have themes to them.Īlso, David Wise, the composer for DKC, provides the game's music. While the original Diddy Kong Racing was, essentially, a capitalization on the Mario Kart formula, it was unique among kart racers at the time because it actually has a story mode, and even has a colorful Hub Level that connects all the differently-themed levels. With the help of his friends (and a Kremling who snuck along for the ride), Diddy (and Timber) set out to rescue the island by racing. Specifically, by racing each other, to gain gold balloons, to be able to race his minions, to claim pieces of his amulet, to open the pathway to his hideout, so then they can race him. Timber's island home is in trouble-an evil sorcerer FROM SPACE named Wizpig has landed on the island from his UFO, and has claimed it for his own! The only way to oust the foul creature is by. While lounging at his pad and eating bananas, Diddy gets a message from his far-off pal, Timber the Tiger. The game thinks you’ve crossed it much sooner than you actually have.A Mascot Racer spin-off of Donkey Kong Country (sort of) originally released for the Nintendo 64, Diddy Kong Racing puts DK's pal Diddy in the spotlight once more. The start/finish line trigger on Graveyard isn’t quite right either. Sixty Four is hoping to fix this in version 1.2. You’ll be able to play just fine, but the AI gets confused and ends up flying the wrong way or into walls. However, it’s worth noting that planes do not work correctly on Legend of Zelda tracks in version 1.1 of the mod.

You can use all vehicles on each track, except for Graveyard, which only allows the hovercraft. It often crashes, and trying to select certain tracks will cause the game to freeze. Bugs and limitationsĭiddy Kong Racing x Ocarina of Time is quite buggy in its current state. This track offers multiple routes, and at first it’s a tad confusing as to where you need to go.Īt the same time, having multiple routes does make it a bit more interesting than usual. It blends in so well that you might’ve thought it was always there. Sixty Four has also used the available space wisely to get the most out of each environment.ĭodongo’s Cavern and Lon Lon Ranch are circular tracks thanks to the inherent design.īut in Temple of Time, Sixty Four has added a side corridor. The Ocarina of Time tracks are very accurate recreations of their original locations for the most part. Otherwise, all the other tracks are there, although I couldn’t get Crescent Island to run on console. Therefore, you lose Ancient Lake, Whale Bay, Everfrost Peak and Boulder Canyon. Diddy Kong Racing x Ocarina of Time includes Dodongo’s Cavern, Lon Lon Ranch, Temple of Time, and Graveyard as playable tracks.Įach of these replaces the first track in each of Diddy Kong Racing’s domains.
